I looked over a few games this week and tried to focus on investigating what the designers of the background do to more immerse you into the gameplay of Invention and Fantasy games. I noticed that a big part of games is the immense attention to the background of actual gameplay. One of the best examples of what I’m talking about is yet again God of War. The game itself is cool but what really makes it admirable is the background and scenery.
The game is literally beautiful at every area you arrive in. This is what really pulls players in to enjoy the game as a whole. You can tell the developers of this game spent a lot of time with just the scenery and it helped the game gain popularity. When I watched people’s play through, the first thing they say about the game is that it’s beautiful.Monday: Watched half a full play through of God of War.
Tuesday: Watched the 2nd half of the play through.
Thursday: Personally played Mortal Kombat 11 and analyzed the scenery of the stages.
Friday: Watched gameplay of Ghost of Tsushima (Honestly really beautiful and I highly suggest it)
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