Friday, December 20, 2019

This is my hand animation. although it may be short, even though it wasn't meant to be that short(some got cut out), it still came out well and looks really good. The hardest thing about this project for me was really just learning the new Blender 2.8. But with some help, I got it done and it doesn't look half bad.

Wednesday, December 11, 2019

The use of design principles tremendously helped my animation. The reason why is because it gave some really good opportunities for good shots and contrast of the wrecking ball swinging back and forth. The best camera movement definitely has to be the Dolly Up, during the middle of the animation. It was executed very well and it gave the animation a little bit of spice.

Monday, October 28, 2019

I am choosing Sketch number 3 because it allows me to use repetition, vertical lines and unity. 

I could have repetition of rectangles. Unity in the size or shape of the buildings. And Unity of colors in the whole image.
I will redesign my pendulum as a wrecking ball going through a city and knocking down buildings. I will make an effect to make a building crumble down and turn to nothing. The wrecking ball will hit it and go straight through the building with ease before the building collapses fast onto himself.

Monday, October 7, 2019





The importance or timing and spacing in animation is huge. It can make anything actually look real with the right amounts of each. A good example of that would be the video above. We used all of that to our advantage to make the animations look very real.

Friday, October 4, 2019

Crane down- falling into the characters world/into the scene.

High To low- Makes Character look strong and imposing/creates fear

Handheld cam movement- feeling of uneasiness or danger

Quick Pan- reveal something dangerous

quick push in- feeling of surprise or shock

slow dolly in- creates tension

slow dolly away- leave character looking emotionally lost and abandoned

dolly across- reveals action or change of the emotional direction of a scene

Glidecam- a dance feeling is made

glidecam 360 reveal- Calm before the storm feeling

Zolly- Creates an overwhelming emotion



Thursday, March 28, 2019


Birds Eye View

Extreme Close Up
Long Shot

Point of View

Worms Eye View



The Hardest part of this project was getting the exact textures to use. I asked questions and get through it.